Mogi Origins Dev Journal

Mogi Origins Dev Journal

Wednesday, April 12, 2017

RockGirl Chibi Beta (v1.322)

Get the Beta by using the link you received upon purchase. If you lost it, use the contact form to give us your email.
If you played the game before, delete progress and data to play correctly some essential additions
What's new in this Beta
• Chibi RockGirls MoGi!
• Sub-weapons and power-ups!
• New GUI design.
• Skymines
• Map and legend
• New areas and rooms (with surprises)
• Installer (you have the choice to install the game)

Chibi RockGirls MoGi
Thanks to our patrons we are having Turquoise and Bloodstone to the game. They are the only 2 enemy MoGi who don't have an adult scene but they help other MoGi to get to Voms.

Energy weapons and energy canisters
We also enriched the gameplay with 3 sub-weapons (out of the 8 that we have designed). Voms can now collect purple cans to power up any weapons he finds, making the fighting and exploration a lot more fun. ENP (energy points) are a fundamental mechanic in MoGi CardFight. We added ENP in MoGi Origins as well, because of Voms' lack of combat abilities, as implied by a few Beta players. Once you find a weapon press DOWN+TOOL to activate it. Some weapons spend more than 1 ENP but have stronger effects.

Bullet: An energy ball is shot in a straight line. Costs 1ENP and does 1damage.
Gas: Short range but deadly. Like a flamethrower. Costs 2ENP and does multiple damage.
ForceField: Shield that protects from attacks and hazards for a few seconds. Costs 3ENP.

To accommodate all the above, we upgraded the GUI display (graphical user interface) with new lifebar and icons. Any ENP you collect is indicated by the purple rhombus icon. The red bar is Voms' life. The white semi-transparent bar represents the bar that shows up whenever a MoGi has sex with Voms. It shows how close is Voms from cumming (losing) and like before, it drops as time passes.

A new mechanical enemy that moves on a straight line and explodes on touch.

New areas and rooms
The reactor room now has a new fighting challenge. Also some new rooms are added with riddles to solve and you may meet a mysterious new PlantGirl MoGi in there but mind you, she is kind of shy! Some previous rooms and areas have energy weapons and canisters, so go and have fun with them!

Alraune was the most voted MoGi in our Patreon poll, so she will appear in a hostage sex scene!


Titan here... hmmm... I don't really know how to start this. I caused a lot of pain for Victor and our fans(I do read those comments). I do want you guys to understand however, that I had absolutely no control over my situation. It's private so I won't go into any details but it left me in a position where I couldn't really work. Of course since I couldn't really work, I didn't take any money. All that money was saved up for the programmers we hired.

The situation's died down quite a bit, and I really got back into the swing of things in the last week, but that's not to say it'll last forever, so we're definitely not dropping our new guys.  Competence wise though, it was really hard to find people of my skill level. In fact, I don't think the people we've actually found are at exactly my skill level, but when it comes to balancing price and skill they're definitely the best.

Going forward we're planning on tasking them with the creation of Red the boss so you might actually see her earlier than expected. If they can make a boss together I'll feel confident knowing that if anything happens to me the project won't get stalled... again.

At the moment though, I'm pretty happy.  I can be active and push the project forward.  Victor's also pretty amped. You should see our Skype messages XD.  Either way, we're aiming for another update this month. One with adult content.

Regarding some technical changes. I've changed how the game draws a bit as well as optimized the loading system.  It should be more compatible with older machines and the actual sex scenes should run faster for everyone. Hitting the center's gonna be tough now... and of course there's the new installer.  People were deleting or moving folders they didn't know were important before. Shouldn't be an issue now.  

If you have any technical issues, feel free to contact us using the Blogger Contact form.

Thursday, March 16, 2017

New Patreon goal (poll) & new programmers!

Patreon goal
After a big bumpy ride, it's time for some good news. We reached our 3rd goal on Patreon thanks to our patrons and their patience. This means is that MoGi Origins will have a new Hostage Rape soon!

"Hostage Rape"? That sounds bad right? Don't worry, it's not that bad. In case you don't know or you forgot, Hostage Rapes occur in the game when a sexy monstergirl dominates a poor male citizen for sex. Anyone who supports Team Erogi on Patreon with $5 or more, not only gets the latest beta of MoGi Origins but can also vote for one of the following MoGi! The poll closes on April 10.

New Programmers
Veins was scouting for two and a half months for new programmers, since Titan is occupied with real life matters and he is unable to work on the game's development. After a long and exhausting search, we found AD who's tiling levels for about 2 weeks now (he made 4 levels so far) and JR who will be involved with the core programming. Titan will still be around providing help and insights and hopefully the project won't be stalled any longer.

Rejected co-workers
In our research for programmers, we came in contact with people who are frauds or incompetent. Hiring a freelancer is risky and some people should be punished, not only because they steal money, but also because others may lose their trust on freelancing or other online activities. We decided to not make public the personal info of the "bad programmers" involved, because we just want to move forward and leave this behind. Other than exposing these people, we want to describe the mess behind the scenes, justify the development time we lost and prove that we never stopped trying to make things work. So, here's a summery of what happened since February:

Bad programmer #1: We found a programmer who seemed competent at first, but as soon as finances got involved we saw his true colors. He just left a week later. It seems others have been duped by him as well and his freelancer profile is now gone.
Bad programmer #2 (company): A seemingly serious company wanted to take over MoGi Origins. However, they were generally incompetent and couldn't finish what Titan could do in 1 day in nearly 3 weeks. After many excuses and absurdities they ended up delivering absolutely nothing.

Escaping the darkness
After all this mess things start looking bright once more. We will try to release a new beta in the next few days. That beta will include the 2 Chibi MoGi and Voms' sub-weapons. Hopefully the updates will be more frequent from now on. We aim for a new beta release per month if everything goes well. Thank you all for your support and patience during our darkest times.

Tuesday, February 21, 2017

Game-changing countdown

Veins here, again, but with slightly better news to share.

As you may know, we had many delays and we were struggling to find a solution to this problem. Titan was preoccupied with personal matters for months. During that time I tried to keep my chin up and work on the game. Until I kind of cracked... I couldn't work alone while waiting for something to happen. 

Titan kept promising me stuff but everything kept failing so I decided to take things in my own hands. We agreed that we should have a new programmer, at least for the level design. Titan's friend never made any levels and another guy we tried to hire was a fraud and stole some money from us, without delivering anything (he has scammed others too, his account was deleted shortly after). 

I spent January looking around for other promising programmers. I found 4 and we decided to try one of them. The new programmer delivered a good looking level by the next day. Still though, it was 90% complete and it would need Titan to check it and place it into the game. It looked promising and I would love to hire even more programmers to finish the game sooner. Unfortunately, Titan was busy for almost 2 weeks and the programmer, waiting on Titan, wished to move on to other things. To me that meant that no matter how many programmers we have, Titan will always be the middle man which would mean further delays.

That brings us to last week. Titan convinced the programmer to work on our game some more. And he promised me that he can finish the Beta by Monday, which was yesterday (which is something I heard over 8 times since September). Right now I have no patience left and obviously this cannot go on like this for any longer. With the walls closing around me, I made a bold proposition to Titan: in my search for programmers, I found a company who is willing to take on the entire game. I can run things my self but Titan won't be able to program the game anymore. He will of course be around as a helping hand, whenever he can and we will use the Patreon money to pay them. Titan didn't like it of course, but he realizes that we don't have any other viable options. Sacrifices need to be made for the greater good.

So me and Titan made a bet. If by the end of February he doesn't deliver the new Beta and if he doesn't change somehow his life in order to be able to work on this game in a punctual manner, then we will give the programming aspect of the game to a company. So this is up to Titan now and the clock is ticking.

Either way, these are good news for the game itself. We found a company who can finish the game and we have the Patreon money to pay them. And it's a chain reaction: if the game is good and the Beta releases are often, then hopefully, more people will support us on Patreon. Then more content it will be made and the game will keep getting better!

Friday, January 20, 2017

In search of new programmers

Veins here.

Guh.. today I'm in such a bad mood... well I'm in a bad mood for several months now, and I feel the need to vent. I really hate it that we only had 1 beta during 2016. We tried everything we could to make this work but it became obvious that we need programming help. It was hard for Titan to admit that but there is no other way at this point. And that's fine, we make mistakes or we have to bow to real life pressures but we also need to strength to admit it.

I was so angry during xmas that I couldn't even try to write a post here. 2016 was a major waste of time. Actually for the past 2 months I was so depressed that I couldnt find myself to do any new art, waiting for a miracle to happen, hoping that something will change for the best. But nothing did.

So anyway, I knew we couldn't go on like that and I already feel bad for having a Patreon and not delivering anything for months. Titan found a guy to do some of the levels but again, 2 months have passed without any progress. I talked to a few of my online friends (Vortex00, Dorago etc) and suggested to me a few sites where we can hire programmers. They also helped me keep my sanity a little longer. At that time I had zero willpower, plus I was sick for two weeks, delirious from fever. My cousin came from abroad that week and we didnt even had the chance to play MoGi Cardfight!

Well, little by little I tried to force my self to wake up and take action. I posted an ad on some site and we got a few replies from programmers interested in the game. 6 programmers replied to me the last few days and I felt hopeful. But soon after my mood started to spiral downwards once again.

Yesterday, I was talking just fine with 2 of them about the problems they would face and all that. But when they realized that the game has sexual content in it, not only rejected the job (which is fair) but they also blocked me. I'm not a jerk to release their names but that's their Skype messages. Anyways, Guy #1 literally cursed the game it self. Guy#2 kindly rejected the job but he still blocked me in Skype all of a sudden.

I get it, they dont want to be associated with a hentai game. But what kind of professionals are they when they suddenly leave the chat and they block the person they are chatting to? They didn't even gave me the chance to explain myself: Voms has to beat (or avoid) the MoGi because they tempt him and slow him down. Voms also tries to talk the MoGi Queens out of resolving to violence. It was the very premise and concept of the game that the girls won't be victims. This is not a dark hentai game where girls get beaten and raped. It's quite the opposite here.. the men are victims of femdom!

Let's humor Guy#1 who didn't gave me the chance to explain myself. Let's see what Sexism means: 
1. Discrimination based on gender, especially discrimination against women.
2. The belief that one gender is superior to the other, especially that men are superior to women.
also, "relating to or characterized by prejudice, stereotyping, or discrimination, typically against women, on the basis of sex."

I really dont think those things apply to MoGi Origins. I don't see any discrimination apart from the fact that the MoGi are not human. Also, they force men to have sex with them, which makes them superior to men. Once you play the game it becomes clear that the MoGi attack first and Voms has to defend himself in order to save the island. If you look at the NPCs, both women and men wear same outfits and they all appear to be pretty normal. If that's not gender equality, I don't know what is! Guy#1 said he doesn't mind sex, violence and even racism. And then changes his mind and blocks me. Well if he doesn't mind racism then I should be the one to block him in the first place!

In any case, we got a few more proposals. One guy seems to be good and he is fine with sexual content but he is too expensive and the other guy... well we implied to him that we are making a +18 rated game but I haven't really told him that it's a hentai game. At this point I don't know if I should lie about it... These programmers would just do the levels, without any H-images involved. I don't want to lie but I want the job done! My head hurts dealing with all that... why life isn't any easier?

A true professional would do the job even if he dislikes the content, because that's what the definition of doing a job. Like the 12th definition of Urban Dictionary says: Job - Something I have to do to pay my bills, but seems impossible to do without some horrible physical or emotional consequence.

Saturday, December 31, 2016

It's A New Year

A year has passed.

In retrospect, it hasn't been the most positive year. Not for our fans, or for the world in general and definitely not for me.  I'm the one posting this. The programmer TitanAnteus. I'm not going to mince words with you. This delay on the game has been more than 100% my fault.

I mean look at this.

That's just a small piece of what's done already from an artistic standpoint.  I've been dealing with personal struggles that I don't feel comfortable telling everyone, but I've also had the pure HUBRIS to think it wouldn't affect me on a professional level.  Let's not forget, I've had computer issues forcing me to upgrade to win10 which had a negative impact on the code. The game ran differently, and I was working to get it to feel the same as b4 the update, and... well everything I say will just sound like complaints so I'll stop with that.

This is a New Year.  

I'm making it my personal New Year's Resolution to it that things change. On my part. Personally. I don't know what more I can say.  I could've kept this all to myself as I tried to make changes in my life, but even with the risk of what this could do to me, I'm willing to bear it out there anyway. Because you deserve to know.

If there are any GM programmers out there who would want to help us out, please message us on the contact form. We've got a level designer, so we just need an all-rounder programmer.

Wednesday, November 30, 2016

Things to look forward

This year was a real bummer in many aspects. Only 1 beta release, many delays, bugs and so on. We do realize that this hurts the game, our name and any possible future projects. We tried to set deadlines but we failed to meet them due to personal issues and other aspects. We tried hard over and over but we kind of failed.

We thought that Patreon was going to change things, but 2 months into Patreon and still not new beta release. Things started to look grim. Veins never lost focus and kept doing his part. He divided the work it needs to be done and calculated that if everything works well, he will finish all the game art by August 2017. Titan had personal and programming issues and was trying to cope with everything while working part-time on the game. After a few struggling months, Titan managed to find a new programmer to train and help with the time-consuming level design. He will also move to a new place during December (thanks to the Patreon money) and hopefully this will get things back on track.

With Veins ahead in the art department and 2 programmers on the game things start to look bright. Titan will start working full time once again and the updates should be more frequent from now on. The project survives thanks to patience, hard work, reasonable discussions and of course you guys... the people who support us have become the glue that held us together even in the darkest of times.

We will let you with a few new additions planned for the game. This is something that many of you have asked since the early days of development, move ways for Voms to attack!

  • New GUI: Energy and sub-weapons will be now displayed.
  • 8 sub weapons can be used to fight enemies 
  • Energy canisters are essential for the activation of sub-weapons. The Energy points were introduced in "MoGi Cardfight" and Voms is glad to use them here as well!

Short description of sub-weapons in order:
  1. Bullet: An energy ball is shot in a straight line.
  2. Triple Bullet: Three energy balls are shot in the same direction but in different angles.
  3. BigBlast: A huge blast that causes 3 damage to all enemies in a straight line.
  4. Burst: An energy ball is shot in a straight line but explodes when you fire for a second time.
  5. Laser: Causes 1 damage to all enemies in a straight line.
  6. Beam: An energy beam is shot in a straight line and freezes all enemies for a bit.
  7. ForceField: Shield that protects from attacks and hazards for a few seconds.
  8. Gas: Short range but deadly. Like a flamethrower
All the art regarding GUI, sub-weapon power ups, sub-weapon animations and Rockgirls Turquoise and Bloodstone is finalized. We aim to share our progress with you when we release the new Beta, very soon!

Friday, October 21, 2016

Bloodstone milestone!

We'd like to thank each and every one of you that have supported us this far! Bloodstone has already been designed out combat-wise and visually. We wish you the best of luck whenever you face her!

RockGirl Bloodstone will probably appear in the 2nd Beta from now. In the next Beta we will see Turquoise.The next Stretch Goal is going to be a Hostage Rape with a MoGi and a position voted by our Patrons!

Some stats
With RockGirls Turquoise and Bloodstone making it into the game, many of our previous stats have changed. The MoGi enemy number has increased to 12 MoGi out of 17 total (70.6%). 3 of them, Turquoise, Bloodstone and Leshy don't have individual sex scenes.

Extra MoGi (Mogi that we added without pledges) are currently 11 out of 13 (84.63%). These include enemy MoGi such as Gold and Toadstool, HR MoGi such as SlimeGirl Orange and a few NPC MoGi (that havent been in the game yet) such as Medusa and Scorpion. We plan to add all 36 Mogi in the game, one way or another, or even both ways, since some MoGi appear as enemies and as HR.

Mogi Rapes remain at 5/7 (71%) but hopefully this number will change soon thanks to Patreon Goals.