Mogi Origins Dev Journal

Mogi Origins Dev Journal

Sunday, March 11, 2018

Veins' progress

Last week I spend almost the entire 5 days making SlimeGirl Purple. Her sprites are done and I'm very pleased with how she looks. I posted videos of the entire progress in my YouTube channel. Their original time is almost 30 hours long but I compressed them into 6 hours. I'm curious, is anyone interested in those kind of videos?

Purple's cute face as she gets a surprise hit

When SlimeGirl Purple was designed for MoGi CardFight, she had to fit the card's frame and she was designed to appear from the waist up, which was a bit awkward. So, I made the artistic choice to give her thighs in MoGi Origins. Usually I try to stay as close to the source material as possible but Purple needed a chance of improvement on her design.

SG Purple evolution

I remember when we started the game, one of the first things I agreed with Titan, was to give personality to every MoGi in the game, so that they don't appear like mindless puppets, used as sex objects. This holds true so far, with every MoGi having unique attacks and behavior.

Through animation I got the chance to explore more of Purple's character. She ended up being unique for many reasons. No other MoGi so far can dodge an attack, go "through" Voms, have a 2 hit combo attack or shows her naked butt in the game!

Draft animation of Purple's combo attack

On Patreon, I shared the game I was making on the side for 12 months, named Wild West Whores. The game may not contain my story, main characters but the guy who commissioned it, cancelled the deal... so the game is now a part of Ucogi Games. I hope it helps with the long wait of the new beta of MoGi Origins.

Regarding MoGi Origins... I still don't know when the next Beta will be out. Titan is struggling to find time to work on the game. This can't go on any longer, so he is considering my offer, of coming to my country and live with me for a bit. Then we can work on the game non stop and finish as much as possible. Until then I will keep animating new things. One guy is making new levels, slowly, but we have 4 potential new guys that can hopefully help out. It may take some time until these new recruits learn their way around.

Right now I'm working on Voms' "level 3 tool upgrade" which is a charging move that allows Voms to repel enemy projectiles. If you remember Voms got Ground Pound with the "level 2 tool upgrade" in the city, but he needed a more defensive move in his arsenal. This is the last of Voms upgrades and he will get it soon after he beats Cyclops.

  Stuff I have to do in the near future (for Voms' timeline):
  • Remaining MoGi: Blue
  • Remaining Sex scenes: Vampire, Troll, Purple, Alraune, Cyclops
  • Remaining Hostage scenes: Vampire, Pixie
  • Remaining Queens: Golem, Stheno, Succubus 2.
  • Ucogi /Alice

While this blog's posts are usually monthly, I will be also posting smaller updates on our Patreon page from now on. I have been neglecting Patreon for a while now but I need to change that. It's where we get our financial support and I do need some feedback for my progress, so it seems more apropriate to post small stuff there, and bigger updates here. Of course I will keep an eye on both pages and reply to any comments or questions you may have, as always.

Monday, February 26, 2018

Inside a creator's mind

Hey, Veins here.

Today I'm in a good mood. Not for MoGi Origins, but for myself. You may not care about me as a person, but about my animating skills and the progress of the game, and that's fine. My work is what makes me feel useful. And I do feel the need to feel useful and worthy. This post will get personal, but I need to say a few things, so here it goes. I went to one of those self-improvement seminars. I was skeptical about it, especially after having watched Pen&Tellers Bullshit with such a theme. Being skeptical doesn't mean that I'm afraid to try and explore new things. And yes, I did try to debunk what they said in that meeting. But as trivial I found the success stories of rich people and as much of a show I found the arrow-braking necks, the actual advises were pretty on spot. And since my mind never stops thinking of "work", they gave me inspiration about a few details that I can use on Ucogi's church cult. You know, the Church that she grew up and they turned her into a cleaning goddess.

Also, since I was waiting on Titan to finish the beta (I was done with my part for the time being), I had some free time to scout for programmers that may help us with the game. In the last couple of months I participated in 3 Jams for that reason: Global Game Gam, Art Games Jam and Strawberry Jam. I even met a girl so perfect and pure, she could have been a real life Ucogi... without the big boobs! She is one of those people that you admire so much, that fills your heart with hope for something better. So yeah, the anti-social lil me, had a couple of good weeks, that lifted my spirit.

I needed that, because I wanted a small victory for myself. I haven't had one in a long time, ever since MoGi Origins got funded in OffBeatr, 5 years ago. Since then, everything else I do is bumping on obstacles. And unfortunately, I have to talk about all the negative stuff now which will decrease my good mood. But it's stuff that I need to share.

The crowdfunding was done on Feb 2014, 4 years ago. I was working with Titan 7 months before that to build the fist demo and I was working on the character design since 2013. I started this project when I was 34 years old and now I'm almost fucking 40! I haven't even done an Ucogi game in all those years. So yeah, I feel like a failure. MoGi Origins is one of the best things that happened to me, but that had a toll on me. For 5 years, I never truly got a break. I needed to have the story of 7 characters in my head, and enrich it with anything new I might experience to make the game better. The other day I took several photos of building with ideas that I can use in the game. The game has consumed me. And that's fine, I like it, but I was living so much in that fantasy world that haven't had the time to take care of myself. Even when my mom was sick at the hospital, I was doing sketches regarding the game. But the thing is... the game could have been completed by now. And that is killing me.

Granted, the game is huge and it's essentially 7 games in one. But Titan being absent for most of 2016 and 2017, we only had 3 Beta releases. All that without fixing any choppy work from earlier entries. There's a report that I keep adding stuff for fixing... it's 104 pages long. Without the images, that's 10.114 words. And to be honest, I'm not happy with the current state of the game. Titan admitted that this was too much for him to handle and that's when I started looking for people to help us out. I talked about that in the last Blog entry, so I will just post a video of a few conversations here, for anyone who might want to check in detail. The video is mostly about Jevar and MS Global who stole money from us. I do this because people need to be careful out there, because some people may think that I was lying or finding excuses about my dealings, and because making a game is not as easy as you may think. Many things happen backstage that you can never be aware of unless someone from the inside talks about them.

In the video I also included the guy behind Meet&Fuck games. You may agree with him or me, that's up to you. Finishing this game would be a small victory for myself, and even that was taken away from me, making me feel even worse about myself. In short, I thought that the MnF owner wouldn't reply because he didn't want the game any more. When he finally replied (1.5 months later) he didn't like my sex scenes, I called him a dick and he rejected the whole thing, blaming me that I wasted a year of his life. Which was unfair because I spent time working on it, while he was doing other things.

So, fuck all that. I take full responsibility for everything that went wrong. It is my fault. The self-improvement seminar was clear on that. But dammit I tried. Still, I don't consider this a failure, but a learning experience. The game I did for Meet&Fuck will end up in Patreon, for the people who actually support me. I was already feeling bad for working on something else while MoGi Origins progresses so slow, but to my defense, waiting on Titan for weeks and months at a time was soul crunching. I attended many Jams so far in 2018 is because I couldn't sit around and wait on Titan to do his job like I did last year. Working alone without signs of life from your partner... is maddening. Also I needed some time off from the game and my mind as well.

So far, I wanted to keep on doing art for MoGi Origins so that Titan would be pressured into finishing the game. But that wasn't the case since he told me that "I haven't finished all the art yet" which I felt it was unfair to say. At this point we only have 1 guy doing the level design and he is slow but I can't force him to work any faster. I'm kind of desperate and I am running out of ideas here. The seminar also said not to focus on the negative stuff but on "what we can do". And you know what? By accepting responsibility, I have to do everything I can to correct this. 

You guys don't want to hear excuses, but to see results. So am I. And what comes down to it, is money, your Patreon money. Since everything else has failed, all I can do is force Titan to record his screen so that I would know how much work he does, and I would do the same. Then we can get divide the Patreon money we get depending on how long we have worked. I think this sounds fair and it's something I can control, and hopefully avoid mistakes and delays in the future. 

Titan is good at what he does and he is the only one who knows what is going on in the game's code. Due to real life matters and other aspects he is not as punctual as he used to be. By having others doing the levels, he would have time to do more important things, like programing enemies and riddles. So far this path fails and recently I even proposed to him to come and live with me in order to focus and finish the game, even though we are a couple of continents apart. I have tried everything that I can think of, to make this work.

The truth is that I am a man who has a talent, I want to work, to create, to be successful. This wall of text is mostly about me and my mistakes and my dreams. The problems and solutions, the ups and the downs. But I can't finish this game on my own. Everyone needs reliable partners, help, support, a couple of positive words to keep going, even a hug. 

I'm working on board games on my spare time because I don't need other's help. I don't need a programmer or a musician because I program the game through the instructions manual. Actually I got a mini game of mine published 3 months ago and that was a small victory. But through all this chaos, I couldn't even celebrate it. It was swallowed by every other failure around me. Also, the money I will get from it, is peanuts. Regarding the Strawberry Jam, I had the graphics ready in less than a day, and 20 days later (today) the programmer hasn't even gave me a sample of the game. I hope I can finish it though, and share it with all of you.

Another guy wanted to make with me a point and click game which is an awesome opportunity to tell Rudy's story. I wrote the story in 1 day... and it's a story I have in my mind for over 10 years now. That guy hasn't contacted me since. But I'm tempted to do that story it on my own in Flash. So many lost opportunities for games... I guess I could share with you the game I made in the Art Jam with my team. I'm the camera guy so I don't appear in the video, and there is no porn involved but you might see a hot chick or two. The theme was Art and Politics, and it's a board game.

Oh yeah, you want to know about he next Beta. I don't know! I really wanted to name this post "SuccuBeta!", but you got my personal crap instead. Titan wanted to release the Beta since November but failed the December, Xmas, New Years, and February's deadlines. 15 days ago he told me he need 1 more day. Since then he only spoke to me 3 times, telling me that he will be back soon and that he will have a beta before the end of February. I even wrote that blog-post and it's ready to publish! Anyways, I told him 3 days ago that he has until Monday or I'm posting here. He never replied. So I'm posting here. So I don't know. 

I will leave you with a positive note. Of what to expect.

Tuesday, January 23, 2018

Years resolution and dev chaos

Veins here. And I feel the need to share a few things, even personal.

Apologies for not posting anything for  almost 2 months. We usually post something every month but we were sure we would have a Beta ready by the end of the year. That deadline was missed and then it was "wait for a few more days" and so on. New deadlines were at the 15 and the 19th of January. Bad weather and other issues occurred. 23 days have gone by and I have no idea when the new Beta will be released. All I can say is "soon". This has happened before, many times perhaps. From now on, even if I can't control when the next Beta comes out, I will try my best not to lose another month's post. To make up for missing December's post, I will write a lot of things in this one!

So what happened in 2017? 

Other programmers: 
It was a shaky year. Titan didn't do much work during 2016 and I faced him, trying to find a solution to this, so that we won't sink this project. We had a lot of heat because Breading Season had similar problems. Titan swallowed his pride and accepted the fact that he can't do the entire programming and level editing on his own (this is a huge game after all). I spend almost 2 months searching for new people to help out. Since Titan had his own demons to face, I approached a few guys from a site that hires programmers.
The first one hated the game and cursed me, saying that "this game is what goes wrong with the world today and I hope it fails". The 2nd guy needed the money but he didnt like the adult nature of the game so he declined as well. I was very desperate at that point, thinking that I wont find anyone to help out.
Then 2 more replied to my ad. Jevar T took $50 and never replied again without delivering anything. MS Global was also shady, a huge company that even made several calls to me but they never delivered anything after they got their $25 for the test level, except random spam messages. The funny thing with the was that they gave me a total price for the game's cost without even knowing how many levels and characters we have in the game! I got even more desperate, thinking that people either hate the game or steal from us!
Then 2 more people replied. JR was very strict when he was programming SlimeGirl Red and was paid a huge sum without delivering what I wanted. Titan ended up reprogramming Red from scratch and she is still not completely ready. We won't be using JR again unless it's super important. And also AD, who did many levels for us, but he ended up being slow and finally abandoned working for us on November. It took him 4 months to complete the Tower level and yet, he fucked up. Titan had to redo a huge part of the Tower (AD got married, went on a honeymoon and then he was working on his own mobile games, without telling us about these things beforehand).
Titan release the only Beta of 2017 on August. Around that time, NR, a friend of mine from the Ucogi forums wanted to join in. NR did a great job but sadly he is taking a break now.
Furthermore, I attended a Videogame Con around December, and approached several companies and individuals. Most were busy, some didn't want to work on the game, others were super expensive. But from all that I found yet another 2 people. One is working for us right now and the other is in training mode. The good thing is that these guys live an hour away from me and I can check on them personally.

I contacted over 60 musicians via Facebook. Again, some were expensive, some rejected the project, many didnt reply and some were bad at what they did. I ended up with 5 musicians that did a great work. I cant wait to hear their pieces in the game! And this whole things wasnt like "do some music for me". I had to find music I like, give them samples and direct them. One of the things that stood out was this guy who wanted $500 for a track! He told me that he worked in Ubisoft and there he got paid $2500 for a track. Well that's fine, but Team Erogi doesn't get the 1/5 of what Ubisoft does!

Other stuff:
Well, on a personal level, I was on a pretty dark place too. My mom was sick for the past 3 or so years and I was even working on my sketchpad, while I was taking her to the hospital, a few times per month. She passed away 4 months ago and it was a tough time for me. I'm not saying that as an excuse for anything. I don't feel the need to excuse my self because I feel I did all I could. I'm proud I did all the above under the circumstances. As a side note, I got a card game published, and I finally finished making a flash Meet&Fuck game I took on a year ago (not published yet). I worked on my leisure time on these side projects, to keep my self motivated while dealing with everything else and waiting on the programmers and musicians to do their job. So I guess, despite any unfortunate events, this was a prolific year for me, even though I didn't paid much attention to myself, health-wise.

The actual art of the game:
We only had 1 beta this year but a lot of work has been done in the background. The sub-weapons and Energy poweups were designed and implemented. Cheat engine, map shortcuts and Red Queen exist in the game now. New menus and save system for every playable character is designed. New levels by several programmer have been completed (although not accessible yet). 7 new MoGi have been animated (except for their sex scenes): Cyclops, Alraune, Alraune Hostage scene, Troll, Vampire, Succubus and the new addition, ZombieGirl. To release them we just need new levels to be made and to be programmed of course. Many other seemingly minor things have also been made, like Voms dizzy animation, when he gets attacked by a certain kind of MoGi. Here's a taste of the things to come.

Yes, ZombieGirl is a recoloring of PumpinGirl. Please don't complain about this extra MoGi.

2017 was a hard and tense year. I wish more could have been done. Right now I do feel exhausted. Kind of like Voms in that image. And I'm need to hear some positive words for all this hard work. Titan promised me he will do more this year (I've had glimpses of the new Beta and Succubus is a pretty cool Queen). I don't believe in hopes and wishes, only in good intentions and actual work. We can only move forward. And I want to thank you all for your patience and support on Patreon. I don't know where I would be right now without you guys.

You can view some Making-of videos in my MoGi playlist on YouTube, which show the making of non-released (yet) MoGi and they also play the new music that we made for the game. Enjoy them!

Tuesday, November 14, 2017

MoGi Madness

Veins here.

I have been working non-stop for several weeks now. Dealing with the music guys was a nice change of pace. We now have around 5 new music pieces for the game. I also looked around for new guys to make levels for the game. I found 2 individuals and 3 teams and are interested in helping us out for cash. I passed most of them to Titan to test them out, since he is the one who deals with the tech stuff.

While dealing with all that, I had to sleep odd hours, distance myself from the real world for days at a time, listen to music and focus on animating new MoGi. I managed to achieve a trance state without any psychedelic drugs, during work, for work. It was trippy... not knowing when it's day or night, and not caring what time I wake up or sleep... working with glasses, contacts or naked eyes also helped. It was something I needed, being at a super low point in life. This is how I cope, by being super productive. Anyways, enough drama.

Alraune, Troll, Vampire and ZombieGirl are the latest additions.
Most of them don't have sex scenes yet but they will, after a few new levels are released.

Since October 21, less than a month ago, I managed to finish Alraune's sprites, Alraune's Hostage scene, Cyclops upper and lower body sprites (yes, she is THAT big) Troll's sprites and Vampire's sprites. And ZombieGirl's sprites and sex scene. Well that last one is just a reskin of Pumping that will be used for a special reason in the game. Be excited at your own risk.

Part of why this Beta is taking so long, it's because of this giant monster!
Cyclops is the biggest MoGi in the game. Post suggestions for her sex scene!
We will release more details when each MoGi appears in the game, or if you cant wait, ask stuff in the comments. Titan is working on the next Beta release. We dont have a release date yet. The good news is that most MoGi are made, so Vom's timeline is not far from completion. A lot depends on the level-guys of course. Lets see how they do.

The playable characters Alice, Ucogi. Ninjuco, Vor
and their Bosses are also yet to be made.

Tuesday, October 31, 2017

A productive October

This was a busy month. The tower and a couple more levels are almost done. Titan is working on the multiple character save system and the new Menus. But you are probably want to know more about the sexy monstergirls so...

After long discussions Veins and Titan decided how Troll, Vampire and Alraune should behave and attack in the game. Veins has finished Troll's sprites and Alraune's Hostage scene. We will give this new animations on Patreon early in November, because the actual Beta will take a bit longer to be released. Out Patreon updates have caught up with the game itself, so this is actually the first time that we release sexy MoGi animations on Patreon never seen in the game before.

Until we have more to show, here's a little tease.

Saturday, September 30, 2017

A Challenging September

This month had a lot of ups and downs.

The ups:
Veins made a lot of progress on many secondary things on the art department.

- Additional menu buttons and layout.
- New NPCs (so that new players get better instructions regarding the first alley at the Docks, the farm fire, the farm key and also for a new e-weapon tutorial at the Docks.
- Environmental animations, such as seagulls, updated smoke and water reflections so that the game feels more alive.
- Animations for new interactive items such as the ENP station (gives 1ENP if you have none), wooden box explosion, ENP charger (Voms needs to shoot energy as the charger to activate a machine), machine that starts the fire in the Oak fight, and Grabbots (which are double platforms to replace the Waterbots which are single platforms).
- Plans for the upcoming levels and character interactions such as Vor and Alice's story.
- Additional level art (water tanks, water towers etc.)
- Working slowly on Alraune's HR and MoGi animations.
- The Succubus designs are almost done after talking to the guy who pledged for her.

The music guys also did a lot of good work. We have ended up having 3 music guys and 7 new tracks that will be added as new levels are made.
The downs:
No new levels yet. AD finished the Communications Tower exterior but the interior took him over 2 months and it's still incomplete. NR still works on the lever after Slime Girl Red (he got overwhelmed by real life situations).

Titan and Veins are having family/medical problems but they still try to do their best. Veins' mom is in the hospital... he cant animate MoGi at the moment (animation needs a lot of time and concentration) but he still works on some secondary game designs (see above) and various details while being there.

Thursday, August 31, 2017

Steady August

August has really been a month of retrospection.

We've had a lot of new people come and play the game and give feedback to the point that we felt we needed to step back and look at our past decisions to make sure we're happy with them as well as our workflow.

Thank you everyone for being so supportive in those messages and so constructive. We really appreciate it.

We started with the main menu.

We've been asked about multiple savefiles before, and with future developments we have planned, we do plan on implementing this. The thing is, in the game right now, you can always go back. There's always a way to go all the way back to the beginning of the game. That means when people miss things they miss them completely. The range at which you have to traverse to handle puzzles also becomes vague and if we want to lock the players forward for a small amount of time we can't. Multiple saves should alleviate those concerns.

Visually we're working on the parallax of the backgrounds to be more noticeable. It's there but hardly noticeable right now. If you've been following us for a while you might've also noticed various resources being changed like the sprinklers early on in the game. Also, we now have a new guy working on the game building of the game (2 in total) and we are 1 level away from starting on the game's 4th quadrant.

Another big thing that's been really bothering us has been music.  Our game has no strong audio identity nor variety to say the least. We've been going around gathering more tracks for the game to give each area more of a presence. Veins talked to over 60 guys the past 2 months and he found 4 that already made 5 new tracks.

Regarding the gameplay, I'm too afraid to make too many difficulty tweaks. As a developer the game is super easy for me and the variance in player skill is extremely wide. I honestly don't know what values to really modify to make the game harder or easier for everyone. I was thinking of just giving Voms less health on harder difficulties and have the MoGi attack more aggressively or have more health, but finding the balance of values proves to be more of a challenge then I expected.

Logistically getting all this work done has been our aim as well as getting more MoGi into the game. When it comes to general eroticism our MoGi are special in how you handle them. They're mostly nude so the eroticism has to come out in the animation. It's nothing too big, but we've always been conscious of the lady jiggles. We hope you like the new MoGi when she's released.

Thank you for your constant support.